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Ludi Romani

Next Event

The Ludi Romani will next be played on *Friday, April 6, 2018, in the Sunburst Lounge of the TSC. Dinner will be served at 5:30 and the Game will begin at 6:30.

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The History

The Ludi Romani (Roman Games) were a religious festival in ancient Rome. They were held annually since 366 BCE, normally from September 12 to September 14. Our Ludi Romani re-enact the period between the assassination of Julius Caesar in 44 BCE and the Battle of Actium thirteen years later. Players assume the roles of senators, generals, kings and gods whose armies and allies vie with each other as they "help the meek and strike down the proud," all in a deadly struggle to become the most powerful person in Rome. The Game ends with the victory of one faction which installs a new government, banishes its foes and enemy gods, and parades across the Roman world in triumph. 

How to play

"You have to learn the rules of the game. And then you have to play better than anyone else."
— Albert Einstein

Player Types

Players can take on 1 of 6 different roles. Each Role has specific characters assigned.

Imperatores (Generals)

"I do not fear an army of lions, if they are led by a lamb. I do fear an army of sheep, if they are led by a lion." — Alexander The Great

Imperatores begin the Game in the locations cited below.

Gaius Octavius Caesar (Octavian)
Locatoin: Nothern Italy
600,000 Denarii(Money)
10 Suffragia(Votes)
Military: 3 Legiones Curiales, 1 Classis
 
Marcus Antonius (Antony)
Locatoin: Asia Minor
400,000 Denarii(Money)
10 Suffragia(Votes)
Military: 4 Legiones Curiales, 1 Classis
 
Marcus Aemilius Lepidus
Locatoin: Spain
900,000 Denarii(Money)
10 Suffragia(Votes)
Military: 3 Legiones Curiales, 0 Classis
 
Marcus Junius Brutus
Locatoin: Greece
500,000 Denarii(Money)
10 Suffragia(Votes)
Military: 2 Legiones Curiales, 2 Classis
 
Gaius Cassius Longinus
Locatoin: Greece
600,000 Denarii(Money)
10 Suffragia(Votes)
Military: 3 Legiones Curiales, 1 Classis
 
Sextus Pompey Magnus Pius
Locatoin: Sicily
300,000 Denarii(Money)
10 Suffragia(Votes)
Military: 3 Legiones Curiales, 2 Classis
 
Marcus Vipsanius Agrippa
Locatoin: Nothern Italy
0 Denarii(Money)
10 Suffragia(Votes)
Military: 3 Legiones Curiales, 3 Classis

Senatores (Senators)

"I don't pretend to be a man of the people. But I do try to be a man for the people." — Gracchus from Gladiator (2000)


Senatores begin the Game in whatever region they wish where there is seating available. A senator may become an imperator by acquiring a legio.

Marcus Tullius Cicero
500,000 Denarii(Money)
80 Suffragia(Votes)
Military: 1 Classis
 
Aulus Hirtius
1,200,000 Denarii(Money)
10 Suffragia(Votes)
Military: 1 Classis
 
Gaius Vibius Pansa
1,100,000 Denarii(Money)
20 Suffragia(Votes)
Military: 1 Classis
 
Decimus Brutus
1,000,000 Denarii(Money)
30 Suffragia(Votes)
Military: 1 Classis
 
Publius Ventidius
1,100,000 Denarii(Money)
20 Suffragia(Votes)
Military: 1 Classis
 
Lucius Munatius Plancus
900,000 Denarii(Money)
40 Suffragia(Votes)
Military: 1 Classis
 
Asinius Pollio
900,000 Denarii(Money)
40 Suffragia(Votes)
Military: 1 Classis
 
Servilius Isauricus
700,000 Denarii(Money)
60 Suffragia(Votes)
Military: 1 Classis
 
Lucius Marcius Philippus
1.000,000 Denarii(Money)
30 Suffragia(Votes)
Military: 1 Classis
 
Gnaeus Domitius Ahenobarbus
1,000,000 Denarii(Money)
30 Suffragia(Votes)
Military: 1 Classis
 
Quintus Fufius Calenus
800,000 Denarii(Money)
50 Suffragia(Votes)
Military: 1 Classis
 
Lucius Antonius
800,000 Denarii(Money)
50 Suffragia(Votes)
Military: 1 Classis
 
Lucius Cornelius Balbus
1,100,000 Denarii(Money)
20 Suffragia(Votes)
Military: 1 Classis
 
Gaius Maecenas
700,000 Denarii(Money)
60 Suffragia(Votes)
Military: 1 Classis
 
Quintus Salvidienus Rufus
1,000,000 Denarii(Money)
30 Suffragia(Votes)
Military: 1 Classis
 
Publius Cornelius Dolabella
1,100,000 Denarii(Money)
20 Suffragia(Votes)
Military: 1 Classis
 
Marcus Lucius Crassus
1,200,000 Denarii(Money)
10 Suffragia(Votes)
Military: 1 Classis
 
Quintus Pedius
1,100,000 Denarii(Money)
20 Suffragia(Votes)
Military: 1 Classis
 
Marcus Messala Corvinus
800,000 Denarii(Money)
50 Suffragia(Votes)
Military: 1 Classis

Virgines/Matronae/Amazones (Noble Women)

"True nobility is exempt from fear." — Marcus Tullius Cicero


Mortal women start the Game as virgines. If they marry, they become matronae. If a matrona divorces her husband or he dies, she may remarry or become an amazon. An amazon is a female imperator subject to all the rules and rights of imperatores. Virgines and matronae cannot possess suffragia or participate in proelia; amazones can. Virgines and matronae can, however, be killed through caedes. Virgines begin the Game in Rome.

Servilia Caepionis
2,000,000 Denarii(Money)
1,000,000 D Dos(Dowry)
Military: 1 Classis
 
Livia Drusilla
1,000,000 Denarii(Money)
2,000,000 D Dos(Dowry)
Military: 1 Classis
 
Atia Balba Caesonia
1,500,000 Denarii(Money)
1,500,000 D Dos(Dowry)
Military: 1 Classis
 
Octavia Thurina
0 Denarii(Money)
3,000,000 D Dos(Dowry)
Military: 1 Classis
 
Scribonia
500,000 Denarii(Money)
2,500,000 D Dos(Dowry)
Military: 1 Classis
 
Calpurnia Pisonis
1,000,000 Denarii(Money)
2,000,000 D Dos(Dowry)
Military: 1 Classis
 
Antonia
2,500,000 Denarii(Money)
500,000 D Dos(Dowry)
Military: 1 Classis

Numina (Gods)

"deos fortioribus adesse. (...The gods are on the side of the stronger.)" — Tacitus (Histories IV.17)


Numina begin the Game in whatever region they wish where there is seating available. All numina (except Mercury, Juventas or Cybele) may oversee proelia during which they may acquire legiones; if so, they may dispose of these legiones at will, i.e. confer them upon or sell them to players who have enough money to purchase them; if a mortal player with sufficient funds and the right to own legiones curiales or legiones clientarum asks to buy a saleable property that a numen has in his/her possession, the numen must sell it.

Juppiter Optimus Maximus
Properties: 20 legiones curiales
14,000,000 Denarii (Money)
Special Powers: may take on the appearance and power of any numen except Juno and the Fates; sells legiones curiales
 
Juno
Properties: 15 legiones curiales
13,000,000 Denarii (Money)
Special Powers: oversees the formation and observance of amicitiae and nuptiae; once each aestas may force two players in the same region to fight each other; sells legiones curiales
 
Neptune
Properties: 20 classes
2,500,000 Denarii (Money)
Special Powers: Oversees all sea travel and the Battle of Actium; sells classes
 
Amphitrite
Properties: 15 classes
1,500,000 Denarii (Money)
Special Powers: oversees sea travel in the eastern Mediterranean and assists Neptune at the Battle of Actium; sells classes
 
Oceanus
Properties: 15 classes
1,500,000 Denarii (Money)
Special Powers: oversees sea travel in the eastern Mediterranean and assists Neptune at the Battle of Actium; sells classes
 
Venus
Properties: none
4,000,000 Denarii (Money)
Special Powers: oversees voting and legislative activity in the Senate; must remain in Rome for the entirety of each hiems
 
Mars
Properties: 1 legio ultrix immortalis
0 Denarii (Money)
Special Powers: during an aestas, engages in and encourages proelia; must be in Rome each hiems to execute the Senate's will concerning imperium, proscriptiones and caedes
 
Phobos
Properties: 1 cohors ultrix immortalis
0 Denarii (Money)
Special Powers: during an aestas, engages in and encourages proelia among legiones clientarum; must be in Rome each hiems to assist Mars in executing the Senate's will concerning imperium, proscriptiones and caedes
 
Deimos
Properties: 1 cohors ultrix immortalis
0 Denarii (Money)
Special Powers: during an aestas, engages in and encourages proelia among legiones curiales; must be in Rome each hiems to assist Mars in executing the Senate's will concerning imperium, proscriptiones and caedes
 
Ares
Properties: 1 cohors ultrix immortalis
0 Denarii (Money)
Special Powers: during an aestas, engages in and encourages proelia in the eastern Roman world (Greece, Asia, Syria, Parthia, Egypt)
 
Bellona
Properties: 1 cohors ultrix immortalis
0 Denarii (Money)
Special Powers: during an aestas, engages in and encourages proelia in the western Roman world (Mauretania, Spain, Gaul, Germania, Northern Italy, Southern Italy, Sicily)
 
Fortuna/Fortunus
Properties: 1 rota fortunae
0 Denarii (Money)
Special Powers: during proelia, may add to or subtract from the total on a player’s roll of the dice
 
Saturn & Ops
Properties: 1 cohors ultrix immortalis
9,000,000 Denarii (Money)
Special Powers: during an aestas, delivers food/drink to players; monitors and enforces sedes
 
Vulcan
Properties: 1 legio fabrilis; 5 legiones curiales
5,000,000 Denarii (Money)
Special Powers: Vulcan 1 legio fabrilis; 5 legiones curiales 5,000,000 D bestows the legio fabrilis on a mortal in combat during aestas; sells legiones curiales
 
Vesta
Properties: 12 virus; 10 legiones curiales
0 Denarii (Money)
Special Powers: oversees Vestal Virgins, virus and the execution of wills
 
Persephone
Properties: none
9,000,000 Denarii (Money)
Special Powers: oversees Mors; controls the Ring of Gyges
 
Pluto
Properties: none
10,000,000 Denarii (Money)
Special Powers: oversees Mors; controls the Ring of Gyges
 
Minerva
Properties: 15 legiones curiales
10,000,000 Denarii (Money)
Special Powers: enforces population restrictions in provinciae/regna; can move one player once each aestas to any region in which there is seating available; sells legiones curiales
 
Mercury
Properties: none
0 Denarii (Money)
Special Powers: delivers messages; is unrestricted in movement; may not own or sell properties or oversee proelia; may rescue one player each aestas
 
Juventas
Properties: none
0 Denarii (Money)
Special Powers: restores youth and vigor to chosen mortals; may give mortals properties or Denarii which she has requested and procured from numina
 
Dionysus
Properties: 10 legiones clientarum
4,000,000 Denarii (Money)
Special Powers: may have bacchants who fight in his behalf
 
Silenus
Properties: 5 legiones clientarum
2,000,000 Denarii (Money)
Special Powers: assists Dionysus with his thiasos by watching over his bacchants in his absence
 
Ariadne
Properties: 5 legiones clientarum
2,000,000 Denarii (Money)
Special Powers: assists Dionysus with his thiasos by watching over his bacchants in his absence
 
Apollo
Properties: 10 legiones curiales
0 Denarii (Money)
Special Powers: oversees and announces changes of season; is in charge of executing pestis; sells legiones curiales
 
Diana
Properties: 10 legiones curiales
0 Denarii (Money)
Special Powers: oversees and announces changes of season; is in charge of executing pestis; sells legiones curiales
 
Tanit
Properties: 10 legiones clientarum
7,500,000 Denarii (Money)
Special Powers: foreign deity; sells legiones clientarum
 
Isis
Properties: 10 legiones clientarum
7,500,000 Denarii(Money)
Special Powers: foreign deity; sells legiones clientarum
 
Cybele
Properties: none
5,000,000 Denarii(Money)
Special Powers: foreign deity; protects provinciae/regna; no proelia, including those in progress, may occur in her presence
 
Mithras
Properties: 10 legiones clientarum
7,500,000 Denarii(Money)
Special Powers: foreign deity; sells legiones clientarum
 
Tyr/Wotan
Properties: 15 legiones clientarum
0 Denarii(Money)
Special Powers: oreign deity; may participate in proelia; sells legiones clientarum
 
Fata (The Fates)
Properties: none
0 Denarii(Money)
Special Powers: enforce the rules of the Game and regulate disputes; provide change for larger denominations of Denarii when necessary; execute virus; may double or triple tributum; makes players (mortal and immortal) play games of chance

Reges (Foreign Rulers)


Reges begin the Game in their respective kingdoms. All reges except Cleopatra/Ptolemy have the right to flee once during the Game to their homeland from wherever they are.

Cleopatra/Ptolemy
Location: Egypt
100,000 Denarii(Money)
Military: 2 Legiones Clientarum, 5 Classes
 
Bogud
Location: Mauretania
200,000 Denarii(Money)
Military: 4 Legiones Clientarum, 2 Classes
 
Ariovistus
Location: Germany
0 Denarii(Money)
Military: 6 Legiones Clientarum
 
Pacorus
Location: Parthia
1,200,000 Denarii(Money)
Military: 3 Legiones Clientarum

Imagines (Ghosts)

"I don't pretend to be a man of the people. But I do try to be a man for the people." — Gracchus from Gladiator (2000)


Becoming an Imago (Ghost)

Once a player dies, s/he becomes an imago (ghost) by invoking Persephone/Pluto through lamentation to meet him/her in Cumae (Southern Italy) or Taenarum (Greece) and be accepted into the company of the dead as an imago. When Persephone/Pluto appears, s/he bestows two things upon all imagines waiting at that entrance to the Underworld:

  • the corona caliginis (the garland of invisibility)
  • a legio ultrix (black die)

Becoming an Imago (Ghost)

Imagines may move anywhere at any time at will, in spite of sedes. An imago may attach itself to any player engaged in a proelium or collecting tributum and affect play under the following conditions:

Aestas

After parties engaged in a proelium have each rolled a die against each other in a concursatio, an imago may temporarily halt the proceedings and roll its die (legio ultrix) and add the number on it to the total of either player, thus affecting the outcome of that concursatio. An imago may affect the outcome of only one concursatio per proelium.

Hiems

An imago may attach itself to a player collecting tributum and appropriate 100,000 D out of the total being dispensed, even if 100,000 D constitutes the entirety of the tributum. Multiple imagines may each take a full 100,000 D from each tributum being dispensed. An imago must be present at the very moment that the tributum is being dispensed and declare its attachment to the player in the presence of the numen distributing the tributum. If there is not enough tributum to go around to all the imagines attached to a player and claiming tributum, the player will decide which imago/imagines receive what portion of the tributum being dispensed; the player may not keep any portion of the tributum. A player may delay the collection of the tributum until the imago has drifted away or is not paying attention, for as long as the hiems lasts. If the hiems ends before the dispensing of the tributum, the numen is not obliged to dispense any tributum. Imagines may retain or dispense at will all Denarii accrued.

Peace

"In peace sons bury their fathers, but in war fathers bury their sons." —Croesus as quoted by Herodotus

"Lying is done with words and also with silence."
— Adrienne Rich

Dionysus/Ariadne/Silenus have followers called bacchants who are subject to their will. Players facing death may appeal to Dionysus/Ariadne/Silenus to rescue them and make them bacchants. If there is no available seating in the provincia/regnum where Dionysus/ Ariadne/Silenus reside at present, a player cannot become a bacchant. However, Dionysus/Ariadne/Silenus may move to a region with available seating in order to accommodate the prospective bacchant.

Once players become bacchants, Dionysus/Ariadne/Silenus will give them a mitra (bacchic headband) to wear. When traveling between regions, bacchants are encouraged to perform foreign dances.

Dionysus/Ariadne/Silenus have the power of life and death over bacchants and make all choices for them, including whom and when to fight. Dionysus/Ariadne/Silenus and their bacchants must move according to the rules of the Game, i.e. where seating is available for the entire thiasos (bacchic band), traveling overseas only if all bacchants have classes, etc., though Dionysus/Ariadne/Silenus can carry their legiones for them.

If at any time Dionysus/Ariadne/Silenus abandon a bacchant, that player is “liberated” from the god’s control and is free to resume playing the Game at will. Dionysus/Ariadne/Silenus may not reclaim a liberated bacchant, unless the player faces death again and makes a new appeal to the god.

"Lying is done with words and also with silence."
— Adrienne Rich

There is no restriction on oral communication (i.e. yelling, arm-waving, Morse code, semaphores, etc.) between regions. Secret communication may be conducted through Mercury who can be bribed by any party to deliver a message (or not). Imagines may report to anyone anything they overhear.

"Travel and change of place impart new vigor to the mind."
— Seneca

Types of Motus

Mortal players may engage in two different types of motus depending on the time of the year, as follows:

Aestas (Summer): During an aestas, players who have not been issued a flagitatio or are not involved in a proelium may travel in two ways:

  • By sea: Mortal players who possess a classis may travel to any region by sea, except Parthia and Germania. Players transporting legiones must have one classis for each legio.
  • By land: Mortal players and their properties may move freely between adjacent regions as long as there is seating available. If there is no seating in an adjacent provincia/regnum, a player may not move through it unless s/he can travel there by sea.

Motus (Movement): During a motus period, movement is unrestricted and players may move to any region where there is available seating. Mortal players may take any of their properties with them, including legiones to or through Rome (although they may not use them in combat there). There is no combat permitted during a motus.

Hiems (Winter): There is no motus permitted during a hiems, unless a player has the Ring of Gyges.

Apollo/Diana

Apollo/Diana will announce the beginning and end of each motus period. All mortal players must find an available seat in a provincia/regnum when Apollo/Diana announce the end of a motus.

Numina

For the most part, numina may move about at will, with the following stipulations: During an aestas, any number of numina may occupy a provincia/regnum. During a hiems, all numina (except Venus, Mars/Phobos/Deimos, Mercury, Juventas, and Apollo/Diana) must choose a provincia/regnum to inhabit where there is seating available and remain there until the next motus. More than one numen may inhabit a provincia/regnum during a hiems if seating is available. Venus and Mars/Phobos/Deimos must inhabit Rome during each hiems. Mercury may never establish a lengthy residence in any particular region during any season.

Sedes (Seating)

For any player (including numina during a hiems) to enter and establish residence in a provincia/regnum, there must be seating available. In the event of conflicts over available seating, numina have priority over mortals. However, no numen except Minerva may forcibly unseat any player already situated in a provincia/regnum. Mercury may move one player each aestas who seeks to be rescued through his intervention. Minerva may at her own discretion transfer one (1) player to a new region once each aestas. Vestal Virgins may displace any mortal player residing in Rome or a provincia. If two or more mortal players simultaneously claim the last available seat in a provincia/regnum, Minerva will decide which player remains.

Neptune/Amphitrite/Oceanus

Neptune and his fellow sea-deities oversee maritime travel. If a player traveling across the sea is confronted by a sea deity, the player must show the god his classis/es. If a player who possesses no classis attempts to move by sea and is apprehended by a sea diety, the god may, according to his (dis)pleasure, confiscate the player's legiones and Denarii and relocate the player anywhere where seating is available (except Parthia or Germania) or pronounce him dead. If the player does not have sufficient classes to transport the number of legiones in his/her possession, those legiones for which there are not classes become the sea deity's property.

Reges

The movements of reges are like those of other mortal players, except for the following:

  • Fuga (Flight). Once during the Game, any foreign rex except Cleopatra/Ptolemy may return at will to the throne of his/her homeland even during a proelium. Fleeing reges must present a special Rexpressus platinum card (included among the properties they receive at the beginning of the Game) to any deity who agrees to escort them to their homeland. The deity will then retain the card until the end of the Game. It cannot be re-used. Reges in fuga may take with them all of the properties in their possession.
  • A rex may not enter Rome without a Roman senator or imperator as protective escort, upon pain of death. His escort may not abandon him in Rome. Reges discovered in Rome without Roman escort are subject to the will of Venus who may summarily execute or expel them.

Mercury

Mercury may rescue one player each aestas, taking that player from one region to another in which there is seating available and to which the player wishes to go. The player wishing to be rescued must invoke Mercury by pleading, who may choose to ignore the player's pleas. Rescue by Mercury immediately ends all activities in progress, including proelia.

"Choose your friends carefully, your enemies will choose you."
— Yassir Arafat

Amici

Any number of players may form an amicitia (formal friendship or alliance with one another). Amicitiae may involve any number of players who meet in a region and agree upon the terms of the collaboration. Each amicus in the amicitia may or may not make a formal declaration of amicitia before Juno, binding the amicitia with a divine oath. Players whose amicitiae have been blessed by Juno may engage together as a group in proelia. Amici may offer something for the general benefit of the amicitia, including suffragia, classes, legiones and Denarii. No individual player in an amicitia may be in possession or command of more than ten (10) legiones at any time. While each player in an amicitia is subject to a ten (10)-legio limit individually, groups of players who have joined into an amicitia are unlimited in the number of legiones they may possess.

The Dissolution of an Amicitia

If an amicitia dissolves, the ownership of the properties which the amici have handed over in the course of forming or maintaining their amicitia is determined as follows:

  • an amicus may request the return of his suffragia at any time from Mercury or any numen not engaged in a proelium who must immediately seek out the amicus who has them and must deliver them back to the original owner;
  • an amicus may request the return of his classes if he is in the same region as the player in possession of those classes who must return them upon request;
  • an amicus may request the return of his Denarii and legiones if he is in the same region as the player in possession of those Denarii and legiones, and that player may choose to return them or not;
  • other numina besides Mercury may or may not help in the return of classes, Denarii and legiones.

The betrayal of an amicus may incur not only the displeasure of those betrayed but also that of Juno who may choose to express her displeasure with that player in public, especially to other numina including the Fates and her husband Juppiter, if any of them is willing to listen to her.

"The first bond of society is marriage."
— Marcus Tullius Cicero

A virgo may marry a senator or imperator but not a rex. Juno oversees all nuptiae. The potential bride and groom must be in the same region and call Juno to them for her blessing on the nuptiae. If Juno approves, she will formalize the nuptiae by taking the woman's palla pietatis (white shawl) and dos card (dowry) and giving the groom the face value of the dos in Denarii. Vesta gives the new bride two virus cards.

The Nature of Nuptiae

Married couples do not share property in common but may at any time exchange the properties they own, except suffragia which matronae may never have in their possession. Matronae may not engage in proelia even if they are in possession of their husband's legiones. However, a married matrona may call upon Juno to aid her husband during the final concursatio of a proelium by doubling the number of the roll on her husband's die.

A married matrona may beseech Juno to break up any formal amicitia. If Juno decides to break up the amicitia, all properties except suffragia remain in the custory of the player who happens to have them at the moment.

Divortium (Divorce)

If a husband and/or wife wish to dissolve their marriage, one or both may ask Juno for a divortium (divorce). Juno may decide to grant or forbid the divortium. If she grants the divortium, the husband must return the full value of the dos to Juno, who then gives those properties to his wife, now free to remarry or become an amazon. Juno may be paid in any properties according to their value (except suffragia). All the husband's remaining properties stay with him, except those which he has transferred to his wife and she is holding at the time of the divortium. A matrona being divorced does not have to return any of her husband's properties which happen to be in her custody at the time of the divortium. If the value of the husband's total properties (except suffragia) fall short of the face value of the dos, Juno may kill him. In that case, his wife may lay claim only to the properties her ex-husband (not his amici) has in his possession at the time of the divorce.

"We secure our friends not by accepting favors but by doing them."
— Thucydides

Becoming a Cliens

Any mortal player, except a matrona, can become the cliens (client) of a patronus (patron) under the following circumstances:

  • if the loser of a proelium is left without any legiones, he becomes "unprotected," and the winner may choose to execute the loser or take on the loser as a cliens, in which case the winner becomes a patronus; alternatively, the winner may simply abandon him to his fate;
  • if an imperator/rex encounters an “unprotected” player and chooses to take on that player as a cliens;
  • if an "unprotected" player voluntarily seeks the protection of an imperator/rex.

The Nature of being a Patronus

Patroni must be imperatores/reges. If they lose all their legiones, their clientes are released from service. It is the obligation of a patronus to protect his cliens/tes from rival imperatores/reges in return for beneficial services such as voting in Rome in the behalf of their patroni. At his peril, however, the patronus may ignore this obligation. If, however, the patronus leaves the cliens behind in any region, the cliens is free to resume playing the Game as an independent agent and work for or against his former patronus. If a patronus is displeased with a cliens and has legiones present, he may execute the cliens.

The Nature of being a Cliens

Any money belonging to a cliens must be turned over to a patronus at any time the patronus demands it. The cliens must remain with his patronus as long as the patronus chooses to take the cliens along with him as he moves about. The region where they move must have available seating for the patronus and his cliens/clientes. The patronus may take the cliens with him to Rome during a hiems, in which case the patronus may compel the cliens to vote as the patronus wishes. A cliens may have multiple patroni and may not be executed by any one of them (including Dionysus/Ariadne/Silenus) if another is present with his legiones and chooses to protect the cliens. The patronus who most recently took on a cliens has priority in dictating the movements and obligations of that cliens.

Dionysus/Ariadne/Silenus and Bacchants

Dionysus/Ariadne/Silenus may have clientes called bacchants. Players facing death may appeal to Dionysus/Ariadne/Silenus to rescue them and make them bacchants. If there is no available seating in the provincia/regnum where Dionysus/Ariadne/Silenus reside at present, a player cannot become a bacchant. However, Dionysus/Ariadne/Silenus may move to a region with available seating in order to accommodate the prospective bacchant. Once players become bacchants, Dionysus/Ariadne/Silenus will give them a mitra (bacchic headband) to wear. When traveling between regions, bacchants are encouraged to perform foreign dances.

Dionysus/Ariadne/Silenus have the power of life and death over bacchants and makes all choices for them, including whom and when to fight. Dionysus and his bacchants must move according to the rules of the Game, i.e. where seating is available for the entire thiasos (bacchic band), traveling overseas only if all bacchants have classes, etc., though Dionysus can carry their legiones for them. If at any time Dionysus/Ariadne/Silenus abandon a bacchant, that player is "liberated" from the god's control and is free to resume playing the Game at will. Dionysus/Ariadne/Silenus may not reclaim a liberated bacchant, unless the player faces death again and makes a new appeal to the god.

"Money, not morality, is the principal commerce of civilized nations."
— Thomas Jefferson

Types of Mercatus (Trading)

There are two (2) types of mercatus:

  • Commutatio: bartering between players
  • Emptio: buying legiones/classes

Commutatio (Bartering)

Foreign numina (Tyr, Wotan, Isis, Mithras, Tanit) oversee commutationes and may witness or formalize the exchange. The terms of commutationes are up to the individual players. The following items may be bartered: legiones clientarum and classes. Players may not trade or sell legiones curiales or suffragia. All players engaged in commutationes must be present in the same region.

Emptio Legionum (Purchasing Legiones)

Designated numina oversee emptio legionum. Legiones curiales may be purchased only from certain Olympian gods (Juppiter, Juno, Minerva, Apollo, Diana) at the designated cost (200,000 D). Legiones clientarum may be purchased only from certain foreign numina (Tyr, Wotan, Isis, Mithras, Tanit) at the designated cost (400,000 D).

Emptio Classium (Purchasing Classes)

Sea-gods (Neptune/Amphitrite/Oceanus) sell classes. Classes may not be bartered, bought or sold in Parthia or Germania.

The Nature of Emptio

Any numen in possession of any saleable property must sell it to any mortal player with sufficient funds who is permitted to buy that property. Numina may not purchase properties from other numina, including the Fates. The only way for numina to come into possession of legiones is to win them during a proelium, capture them at sea, or confiscate them. Players may purchase saleable properties at any time except during a proelium, i.e. from the issuing of a flagitatio until the proelium is concluded. Players may determine the availability of properties by any means of communication.

Juventas

Juventas restores youth and vigor to chosen mortals. She may give mortals properties or Denarii which she has requested and procured from numina.

"War is the greatest plague that can afflict humanity, it destroys religion, it destroys states, it destroys families. Any scourge is preferable to it."
— Martin Luther

Apollo/Diana may unleash pestis at will. To impose pestis on a region, Apollo/Diana places the palus pestis (the fen of infirmity) near or on that region's banner. Only one pestis may occur at any time. Rome may not have a pestis placed on it during a hiems. An outbreak of pestis may not last longer than one year in any particular region.

Once pestis has been placed upon a region, all mortal players must flee that region. All provisions of movement during an aestas apply to players fleeing a pestis. Once Apollo/Diana has removed the pestis, players may return to the region.

"We prefer war in all cases to tribute under any form and to any people whatever."
— Thomas Jefferson

Once during each hiems, any player wintering in a provincia/regnum may collect tributum from any numen who is in residence and has Denarii. The numen may not refuse tributum to any mortals inhabiting the region. Every numen inhabiting any provincia/regnum must pay the full tributum to each player in residence. If the numen or numina do not have enough Denarii to pay everyone in the region the full tribute owed, it is up to the numen to decide which player to pay. Imagines may reduce the amount of all payments of tributum any player is collecting. In the case of partial tributum, imagines have priority over mortal players. Collection of tributum ceases, even if it is unfinished, when Apollo/Diana call an end to a hiems.

Provinciae/regna yield variable levels of tributum, as follows:

Sicily, Egypt
300,000 D
Asia Minor, North Italy, Parthia
200,000 D
Greece, Gaul, Spain, Syria, South Italy, Mauretania
100,000 D
Germania, Rome
none

Instauratio Tributi (Repetition of Tribute)

The Fates may issue an edict compelling the repetition of tribute collection. This may be repeated twice in any hiems. When this happens, imagines may garnish tributum each instauratio.

"Salus populi suprema est lex (The safety of the people is the highest law)"
— Cicero

Voting takes place only in the Senate in Rome during a hiems. Only those present may vote, though a player may use the votes transferred to him by another. In all Senate legislation (except caedes), a simple majority of votes cast determines the outcome. Players may abstain from voting, in which case their suffragia do not affect the outcome of the vote, except in the case of caedes (see below). Venus will break all ties.

Consular Elections

Voting proceeds in the following manner. At the start of every hiems there will be a brief period (its exact length to be determined by the will of Venus), during which those in Rome nominate individuals for consulship (high executive office) The Senate then holds a voice vote for consulship wherein the two individuals who receive the loudest acclaim, as determined by Venus, are designated that year's consuls. Voting takes place by a simple head count of senatores. Each consul is then allowed to introduce one piece of legislation upon which the senatores present may vote.

Legislation

The Senate can engage in five (5) types of legislation, all of which are announced and executed by Mars and his assistant war gods.

  • Imperium (Legionary Command): The Senate may reassign any or all of one imperator's legiones curiales to another imperator or senator by a simple majority vote.
  • Proscriptio (Formal Condemnation): The Senate may impose a death sentence on an imperator, senator, or amazon. If the proscribed player is in Rome, s/he is summarily executed. If the proscribed player is outside Rome at the time of the proscriptio, s/he is sanctioned and may enter Rome only upon pain of death. This sanction is represented by the signum proscriptionis (red headband) which all proscribed players must wear. Any legiones curiales in the player’s possession at the time the proscriptio is announced become the property of Mars; otherwise, proscribed players may keep or dispose of their transferrable properties at will. A proscriptio may not be imposed upon a numen, rex, virgo, or matrona.
  • Restitutio (Removing a Proscriptio): The Senate may vote to lift a proscriptio, allowing a player to enter Rome, by a simple majority vote. No reparations will be made for any losses incurred during the proscriptio.
  • Caedes (Assassination): The Senate may vote to assassinate any mortal player. The vote must be unanimous, with no senator abstaining. After a vote of caedes, Mars/Phobos/Deimos announces the Senate's decree to the individual designated for assassination, wherever that player is at the moment, and confiscates all the legiones (curiales and clientarum) in that player's possession, which become the numen's property. The player may keep or dispose of his/her other transferrable properties at will.
  • Census (Taxation): By a simple majority vote, the Senate may levy a tax on any mortal Romans (excluding Vestal Virgins and matronae) residing in one particular provincia during a hiems. In doing so, they garnish all Denarii which those players have in their possession at that moment. Venus collects these funds and distributes them at her discretion among those who voted in favor of the census.

War

"A day may come when the courage of men fails, when we forsake our friends and break all bonds of fellowship, but it is not this day. An hour of wolves and shattered shields, when the age of men comes crashing down, but it is not this day. This day we fight!"
— J.R.R. Tolkien (Aragorn's address to the Army of the West in The Return of the King)

Proelia take place during an aestas in any region but Rome; they may also take place during a hiems if a player has the Ring of Gyges.

Numina

Proelia must be conducted in the presence of a numen. If two or more numina are present and a dispute arises about which of them will oversee the proelium, the Fates will decide who serves as the presiding numen.

Participants

Only a war deity (Mars, Phobos, Deimos, Tyr, Wotank, Bellona, Ares), a player who is an imperator/rex/amazon (i.e. a player in possession of legiones), a bacchant under the direction of Dionysus/Ariadne/Silenus, or a mortal player in possession of the Ring of Gyges may engage as a warring party (participant) in a proelium. Virgines, matronae, senatores, and most numina may not participate in proelia as warring parties. A proelium may involve only two parties who are residing in the same region. A warring party consists of a player or a group of amici operating in collaboration. A multi-player party must have declared their amicitia to Juno and received her approval before the flagitatio (challenge to battle) in order to operate as a group; otherwise, they cannot operate collectively. If amici operate as a party, they fight as a single individual and cannot issue or accept flagitationes separately (see below), and they may not field more than ten (10) legiones in a proelium, no matter how many they collectively possess.

Issuing Flagitationes (Challenges to Battle)

To begin a proelium, one party issues a flagitatio to another. The flagitatio must be made in the presence of a numen. A party may issue only one flagitatio per aestas. Seniority in the provincia/regnum determines the order in which flagitationes are issued, as follows:

  • the party with the player who entered the provincia/regnum first has the right to issue the first flagitatio of that aestas;
  • the party with the player who entered the provincia/regnum second has the right to issue the next flagitatio, and so forth;
  • if two or more parties have entered a provincia/regnum simultaneously, they will roll one die each and the one with the higher number will have priority in issuing a flagitatio. If the roll is a tie, they will roll again until one rolls higher than the other.

A party is obliged to accept the first flagitatio issued in an aestas in that region but may refuse subsequent flagitationes issued there that season. Players who move to a different region during an aestas are obliged to accept the first flagitatio they receive after arriving in the new region.

Engaging in a Proelium

In a proelium, the action of each legio is represented by the roll of a single die. The number of legiones each party fields is determined in the following way: each party's number must be equal and the total owned by the party with fewer legiones is the number each party fields. For example, if one party has 6 legiones and the other 4, each will field 4 in the proelium. Players may choose which legiones (curiales or clientarum) to field.

To engage in combat, the parties roll their dice one at a time against each other in concursationes (skirmishes), with the result of each roll determined as follows:

  • if the difference between the roll in the concursatio is 2 or greater, the winner appropriates the loser's legio (die)
  • if the difference is 1, the loser surrenders his legio to the numen overseeing the proelium and the winner keeps his own legio
  • if the concursatio is a tie, each party surrenders his legio to the numen.

Reges may not retain a legio curialis which they have captured in battle, unless they convert it to a legio clientarum by paying a foreign numen who has legiones clientarum a conversion fee of 200,000 D. The conversion fee must be paid at the end of the proelium. If not, the legio curialis becomes the property of the numen overseeing the proelium. If no such foreign numen is available, the numen overseeing the proelium keeps the legio curialis.

The proelium continues until all legiones have been fielded once (i.e. all dice have been rolled once). Players may not flee a battle. Proelia in progress can be terminated only in the following ways, without further consequence to either side:

  • if Apollo/Diana announces the end of an aestas;
  • if the numen overseeing the proelium leaves (numina may be beseeched or bribed in this respect); however, another numen may supersede the one who departed, in which case the proelium continues;
  • if one of the participants in the proelium beseeches Mercury to rescue him and Mercury does so;
  • if Cybele appears and stops the battle.

After all the concursationes in a proelium have been completed, the proelium is over, with one of the following consequences:

  • both players have some legiones (dice) remaining and may proceed with the Game;
  • one of the players (the loser) has no legiones and is "unprotected," in which case the winner may kill him or abandon him to his fate;
  • both players have no legiones, in which case they both are "unprotected" and left to their fate.

Special Rules

Mars/Phobos/Deimos/Bellona/Ares
War gods may engage in and encourage proelia with any player who may engage in proelia (including bacchants) whom they encounter during an aestas. They may offer the player the following choice: to issue a flagitatio to another player of the war god's choosing in the same provincia/regnum and engage in a proelium, or to engage in a proelium with the god himself. Each war god possesses a legio ultrix immortalis (a special die), a legion which cannot die in battle and which he may re-use in any number of concursationes. The number of legiones possessed by the war god's opponent determines the number of concursationes. If the opponent rolls a number equal to or higher than the number the god rolls, the opponent keeps his own legio; however, if the opponent rolls a number lower than the god, he loses that legio to the war god. If the war god encourages or engages in a proelium, he must remain until its conclusion. If he defeats his opponent in every concursatio of a proelium, that player is summarily pronounced dead. Phobos may attack only legiones clientarum; Deimos may attack only legiones curiales.

Juno
Once each aestas, Juno may also force any two players (including those numina who are allowed to fight) to engage in a proelium.

Cybele
No fighting, including proelia in progress, may occur in Cybele's presence.

The Ring of Gyges
The Ring of Gyges bestows invisibility on the mortal (living or dead) wearing it, allowing that player to move at will during a hiems and attack three of any opponent's legiones without warning. The mortal wearing the Ring of Gyges must supply his/her own die. The rolling of dice follows the same rules as for war gods (see above, Mars/Phobos/Deimos/Bellona/Ares) and all general rules for proelia: no proelia in Rome; no fighting with a virgo/matrona; the player keeps any legiones he wins; etc. Once Pluto or Persephone takes back the Ring of Gyges, the player who was wearing it must find the closest available seating and is susceptible to all rules concerning movement.

Tyr/Wotan
These foreign numina may engage in proelia with mortal players but at the risk of their own legiones. They follow the same rules of combat as imperatores.

Vulcan
Vulcan may bestow on a favored mortal his legio fabrilis (“forged legion”; a ten-sided die) to employ in combat during an aestas. The mortal may continue using the legio fabrilis in place of his/her own legiones until it is defeated in a concursatio, at which point it returns to Vulcan and cannot be reused during that proelium.

"Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι. (Stranger, go tell the Spartans That here, obedient to their laws, we lie.)"
— Simonides' Epitaph for the 300 slain at Thermopylae

Mors Fit (Death Happens)

Players die under the following circumstances:

  • the Senate issues a proscriptio against a player and the proscribed player is in Rome or enters Rome at any point and is turned over to Venus or Mars;
  • a player is assassinated by the Senate and the order of assassination (caedes) is carried out by Mars/Phobos/Deimos;
  • a numen discovers a rex in Rome without Roman escort and decides to execute him;
  • the loser in a proelium loses all of his legiones, leaving him "unprotected," and the winning imperator/rex chooses to execute him;
  • any imperator/rex comes into contact with an "unprotected" player outside of Rome and chooses to execute him;
  • a player decides to commit suicide by appealing to Persephone/Pluto for release from life. Persephone/Pluto may decide to accept or refuse the player's plea. If s/he accepts the plea, s/he may dispose of any of the player's property at will, abrogating that player's right to choose a heres (see below);
  • a husband who is being divorced by his wife does not have sufficient properties to repay the value of his wife’s dos and Juno decides to kill him;
  • a player chooses the virus card.

Heredes (Heirs)

Upon death, players may will any transferrable property in their possession to a heres, as long as Vesta and the Vestal Virgins approve. Transferrable properties include legiones clientarum, Denarii, classes and suffragia, but not legiones curiales which become the property of Venus or dos which becomes the property of Juno.

  • Vesta and the Vestal Virgins oversee the execution of the dead player's will;
  • in any dispute over inheritance the Vestal Virgins meet in conference in Rome with Vesta presiding and vote as to how the inheritance will proceed. The Vestals must come when called by Vesta, and if there is not enough seating in Rome, they must displace mortal players residing there;
  • deceased husbands may will their suffragia to any senator/imperator/amazon they choose.

Becoming an Imago (Ghost)

Once a player dies, s/he becomes an imago (ghost) by invoking Persephone/Pluto through lamentation to meet him/her in Cumae (Southern Italy) or Taenarum (Greece) and be accepted into the company of the dead as an imago. When Persephone/Pluto appears, s/he bestows two things upon all imagines waiting at that entrance to the Underworld:

  • the corona caliginis (the garland of invisibility)
  • a legio ultrix (black die)

For more rules on the nature of Imago see thier entry under playable charcters.

"We make war that we may live in peace"
— Aristotle

At the beginning of 31 BCE, Neptune and the sea-gods open up Actium for a naval battle by blowing on conch shells calling all players (living mortals, imagines and numina) to the proelium ultimum (final battle) at Actium which will decide the fate of the Roman world. All players with properties must participate in the proelium ultimum as active parties or their allies (amici, clientes). Amicitiae ultimae (final alliances) may be formed at this time. Imagines and numina may contribute whatever Denarii and other properties they have remaining to any party involved in the proelium ultimum.

Properties used at the Battle of Actium

Before the Battle of Actium, all players must redeem the properties and Denarii in their possession, exchanging them for naves longae (warships) purchasable from Neptune at the costs listed in Appendix B. To facilitate this process, individual players or amicitiae ultimae must fill out a form listing all their properties and their values and hand this form to Neptune in exchange for naves longae. All numina will help Neptune with this process.

Naves longae can be purchased from Neptune, according to the following values:

  • Legio (curialis, clientarum, ultrix, fabrilis): 400,000 D
  • Classis: 300,000 D
  • 10 Suffragia: 100,000 D
  • Rexpressus Platinum: 3,000,000 D
  • Dos: 3,000,000 D

The Battle

A party engaged in the proelium ultimum consists of any active player or party who is in possession of at least one navis longa. No party may deploy more than 30 naves longae in the Battle of Actium. Because this conflict takes place at sea, unlike inland battles all parties engage in the proelium ultimum simultaneously and fight each other at the same time.

The proelium ultimum proceeds as follows:

  • all parties roll one die simultaneously and Neptune announces out loud the number on each die and then proclaims the victor of that concursatio navalis;
  • if one player rolls a number higher than all others, he retains his own navis longa (die) and all other players lose theirs to Neptune;
  • if two or more players tie for the highest number, they retain their naves longae (dice) and all other players lose theirs to Neptune;
  • play continues until only one party is left in possession of a navis longa.

Numina

Numina who have retained possession of a legio of any sort may participate once during the Battle of Actium, acting in the same way that imagines do during the course of the Game; that is, they may add the total of one throw of their die (legio) to the total of any party's roll; however, once a numen has participated in this manner, s/he may not do so again. The Fates are responsible for confiscating a numen’s die after it has been used.

  • numina must declare out loud their intention to add their die to the total of one party before Neptune has proclaimed the victor of the concursatio navalis; if there is dissension about the timing, the Fates will decide whether the numen’s declaration was made in time;
  • only one numen may roll his/her die in favor of any party during any single concursatio navalis; in the event two numina declare their intention to roll simultaneously, the Fates will determine which numen may roll in that concursatio.

Triumph

The victorious party leads a triumphal procession around the world, ending in Rome. They may shout "Io triumphe!" and sing apotropaic verses, praising and/or abusing their leader. After arriving in Rome, Juppiter Optimus Maximus bestows on the leader the corona triumphalis (the golden crown of triumph) and the title "Magnus/Magna."

Victory

The victorious party is now in control of Rome. It may organize the Roman state at will, establishing any type of government (e.g. Republic, Empire, Democracy, Loose Confederation of City-States or Tribes, Thiasos, an Autonomous Collective as part of an Anarcho-syndicalist Commune, etc.). It may dispose of all parties, including numina, in any of the following ways:

  • enslave or kill any survivors
  • assign to any survivors the governance of a region or regions
  • deify and establish the cult of any imago
  • promote or forbid the worship of any numen

General Rules

"Each player must accept the cards life deals him or her: but once they are in hand, he or she alone must decide how to play the cards in order to win the game."
— Voltaire

Legiones (Legions)

Legiones are used in combat; one die represents one legio.

Legio Curialis (Senatorial Legion)

200,000 Denarii

Image of white dice

They are represented by a white die and may be owned only by imperatores/amazones. They are assigned to certain players at the beginning of the Game, or may be purchased from those numina who sell legiones, or transferred to an imperator by the vote of the Senate. Reges may not possess a legio curialis; if a rex captures a legio curialis in battle, he must pay a foreign numen 200,000 Denarii to convert it to a legio clientarum or forfeit it to the deity overseeing the battle. If foreign numina come into possession of legiones curiales, they may keep or sell them but cannot use them in battle.

Legio Clientarum (Client Legion)

400,000 Denarii

Image of red dice

They are represented by a red die and may be owned by imperatores and reges. They are assigned to reges at the beginning of the Game or can be purchased by an imperator or rex from a foreign numen.

Legio Ultrix (Vengeance Legion)

400,000 Denarii

Image of orange dice

They are represented by a special die, may be owned only by imagines (black die) and Mars/Phobos/Deimos (large die). Imagines acquire them upon death from Pluto/Persephone.

Note: No individual player may own or control more than ten legiones total of either type (curiales/clientarum) at one time. Any numen who apprehends a player in possession of more than ten legiones must confiscate all legiones over ten.

Legio Ultrix (Vengeance Legion)

300,000 Denarii

Image of blue paper

Classes are used in transporting legiones and delegates across a sea and are represented by blue cards. During an aestas or motus, classes allow a player to move directly between any regions, except Germania and Parthia. One classis can transport only one legio (along with any number of players) at a time. Classes may be transferred to other players at any time or willed to a heres (heir) upon death and normally do not have to be returned upon request.

Denarii (Money)

Image of money

Denarii are used to purchase legiones and classes. They may be transferred to other players at any time and normally do not have to be returned upon request. They come in three (3) denominations:

  • a white chip represents 100,000 D
  • a red chip represents 500,000 D
  • a blue chip represents 1,000,000 D

Suffragia (Votes)

300,000 Denarii

Image of blue paper

Suffragia are used in voting during a senatus consultum. Suffragia are unalienable but can be temporarily transferred to amici. They must be returned to their original owner immediately upon request. They may be transferred permanently only upon death to a heres.

Naves Longae (Warships)

Prices Vary - See Appendecies

Image of multi-color dice

Naves longae are used only at the Battle of Actium. They are represented by a blue die.

Dos (Dowry)

A dos is used to formalize nuptiae and is represented by an orange card. The face value of a dos varies according to individual virgines. Juno is the only numen who may be in possession of a dos.

Rexpressus Platinum Card

The Rexpressus card is used in fuga and is represented by cards colored appropriately for each rex (except Cleopatra/Ptolemy who do not receive a Rexpressus card).

Ring of Gyges (Invisibility)

This gift of Death (Pluto/Persephone) allows a mortal player to attack three of any opponent's legiones once during a hiems.

Virus (Poison)

A matrona may twice during her marriage serve a poison card (a spade) to those inhabiting the province where her husband is at that moment situated.

"All things atrocious and shameless flock from all parts to Rome."
— Tacitus

The map below shows the number of inhabitants a region can hold, including all types of mortal players and numina. A +1 designation means that one seat is reserved for the rex of that region. Lines indicate adjacent regions between which overland travel is permitted. There are three types of regions: Provinciae (Provinces), Regna (Kingdoms) and Rome.

Image of Map

Sedes (Seating)

Each region supports only a limited number of players inhabiting it at one time. The following are the population limits:

Provinciae (Purple)
Gaul, Asia Minor
Five (5) Inhabitants
Spain, N. Italy, Syria
Four (4) Inhabitants
Greece, Sicily, S. Italy
Three (3) Inhabitants
Regna

No other player including numina may inhabit the throne belonging to a rex.

Egypt
Four (4) Inhabitants, plus Cleopatra/Ptolemy (5 total)
Parthia
Three (3) Inhabitants, plus Pacorus (4 total)
Germania (Terra Germanorum) and Mauretania
Two (2) Inhabitants, plus Ariovistus/Bogud (3 total)
Rome (Red)

Because it lies at the heart of the civilized world, Rome may support as many as twelve (12) mortal players. Venus and Mars may inhabit Rome without taking a seat.

Rome
Twelve (12) Inhabitants

Gemini (Additional Players)

There should be roughly fifteen to twenty more seats than the number of mortal players. Therefore, if roles are added to the Game by doubling senatores, seating should be adjusted accordingly.

"Live each season as it passes; breathe the air, drink the drink, taste the fruit, and resign yourself to the influences of each."
— Henry David Thoreau

The Game begins with the aestas of 44 BCE, i.e. the months following the assassination of Julius Caesar. Apollo/Diana will announce changes of seasons and make all decisions about how long a season or motus period lasts. Ideally each aestas/hiems lasts five minutes and each motus period one minute; see suggested timetable. If there is a dispute between them, Apollo's will prevails during an aestas (and the preceding motus) and Diana's during a hiems (and the preceding motus).

Aestas (Summer Season)

  • Proelia

Hiems (Winter Season)

  • Senatus Consultum (Rome)
  • Tributum (provinciae/regna)

Feriae (Intermission)

If the numina agree, they may designate the year 37 as feriae ("holidays") during which there will be no activity in the Game.

Mutatio Kalendarum (Change of Calendar)

If the Game is running long, Apollo/Diana in consultation with Juppiter may call for a mutatio kalendarum ("a change of calendar") and remove an entire year or several years from the calendar in order to accelerate the Game towards the Battle of Actium.

Appendicies

Appendix 1: Suggested Timetable for the Game

6:30-6:35
Aestas of 44 BCE
6:35-6:36
Motus
6:36-6:41
Hiems of 43 BCE
6:41-6:42
Motus
6:42-6:47
Aestas of 43 BCE
6:47-6:48
Motus
6:48-6:53
Hiems of 42 BCE
6:53-6:54
Motus
6:54-6:59
Aestas of 42 BCE
6:59-7:00
Motus
7:00-7:05
Hiems of 41 BCE
7:05-7:06
Motus
7:06-7:11
Aestas of 41 BCE
7:11-7:12
Motus
7:12-7:17
Hiems of 40 BCE
7:17-7:18
Motus
7:18-7:23
Aestas of 40 BCE
7:23-7:24
Motus
7:24-7:29
Hiems of 39 BCE
7:29-7:30
Motus
7:30-7:35
Aestas of 39 BCE
7:35-7:36
Motus
7:36-7:41
Hiems of 38 BCE
7:41-7:42
Motus
7:42-7:47
Aestas of 38 BCE
7:47-7:48
Motus or FERIAE
7:48-7:53
Hiems of 37 BCE or FERIAE
7:53-7:54
Motus or FERIAE
7:54-7:59
Aestas of 37 BCE or FERIAE
67:59-8:00
Motus
8:00-8:05
Hiems of 36 BCE
8:05-8:06
Motus
8:06-8:11
Aestas of 36 BCE
8:11-8:12
Motus
8:12-8:17
Hiems of 35 BCE
8:17-8:18
Motus
8:18-8:23
Aestas of 35 BCE
8:23-8:24
Motus
8:24-8:29
Hiems of 34 BCE
8:29-8:30
Motus
8:30-8:35
Aestas of 34 BCE
8:35-8:36
Motus
8:36-8:41
Hiems of 33 BCE
8:41-8:42
Motus
8:42-8:47
Aestas of 33 BCE
8:47-8:48
Motus
8:48-8:53
Hiems of 32 BCE
8:53-8:54
Motus
8:54-8:59
Aestas of 32 BCE
9:00
THE BATTLE OF ACTIUM

The Price Chart for Naves Longae

TOTAL AMOUNT
NAVES LONGAE
1,000,000 D
1 navis longa
2,000,000 D
2 navis longa
3,000,000 D
3 navis longa
4,000,000 D
4 navis longa
5,000,000 D
5 navis longa
6,000,000 D
6 navis longa
7,000,000 D
7 navis longa
8,000,000 D
8 navis longa
9,000,000 D
9 navis longa
10,000,000 D
10 navis longa
12,000,000 D
11 navis longa
14,000,000 D
12 navis longa
16,000,000 D
13 navis longa
18,000,000 D
14 navis longa
20,000,000 D
15 navis longa
22,000,000 D
16 navis longa
24,000,000 D
17 navis longa
26,000,000 D
18 navis longa
28,000,000 D
19 navis longa
30,000,000 D
20 navis longa
34,000,000 D
21 navis longa
38,000,000 D
22 navis longa
42,000,000 D
23 navis longa
46,000,000 D
24 navis longa
50,000,000 D
25 navis longa
54,000,000 D
26 navis longa
58,000,000 D
27 navis longa
62,000,000 D
28 navis longa
66,000,000 D
29 navis longa
70,000,000 D
30 navis longa